Storygram Quest · pilot open, free

Every book is a quest.

Pick a hero. Every book your child reads becomes a map through its chapters, and every chapter ticked walks the hero one step further. Streaks, badges, and a wise old Sage waiting at the end of each book. For readers of about six to twelve, and the grown-ups cheering them on.

Enchanted forest · Magic, myths, quests. “Not all who wander are lost”

A chapter map, exactly as it looks in the app.

Storygram Quest · pilot open, free

Every book is a quest.

Pick a hero. Every book your child reads becomes a map through its chapters, and every chapter ticked walks the hero one step further. Streaks, badges, a wardrobe of hats, and a wise old Sage waiting at the end of each book. For readers of about six to twelve, and the grown-ups cheering them on.

  • Real books, from the shelf, the library or school. Quest is the map beside them.
  • One grown-up sign-in; children never have logins or passwords. No adverts, ever.
  • Free, no card needed. Founding families keep the pilot price for Premium, for good.

What it is

A reading adventure that fits around real books.

Quest doesn't replace books with a screen. The books are the ones already on the shelf, from the library, or from school. Quest is the map a child keeps beside them: where they've got to, what's next, and a small ceremony each time a chapter is done.

For the child

  • A hero and a world. Twelve heroes, each with their own world: outer space, a foggy city, the open sea, a haunted manor. The page itself changes to match.
  • Chapter maps. Every book is laid out as a trail. Tick a chapter and the hero walks to the next one. Books we've curated have scenes and treasures along the way; any other book gets a map too.
  • Streaks and badges. A reading timer, a streak for turning up day after day, and badges for chapters and finished books.
  • The Sage. Finish a book and the Sage asks a few questions about it (thumbs up or down, a favourite part) and hands over the reward. The answers quietly improve what gets suggested next.
  • Picked for your worlds. Book suggestions that follow the worlds a child chose, not an algorithm chasing engagement.

For the grown-up

  • One sign-in for the family; children never have logins, passwords or email addresses.
  • A family page with each child's reading at a glance, and a four-digit PIN in front of the settings.
  • Works on a phone, tablet or computer as a home-screen app, with an iPhone app on the way.
  • No advertising, and no selling of anyone's data. See our privacy policy.

The pilot is open

Quest is in pilot: real families using it with real books, and the app changing under them as we learn. We're inviting more families to try it, tell us what works and what doesn't, and help shape what it becomes. It's free, no card needed, and founding families keep the pilot price for Premium for good, if they ever want it.

Join the pilot at quest.storygram.io

Questions

What ages is it for?

Roughly six to twelve: children reading chapter books, or working their way towards them. Younger readers can use it with a grown-up ticking the chapters.

Does my child need a device?

Quest runs in the browser on any phone or tablet, and can be added to the home screen. Many families keep it on the grown-up's phone and open it together at the end of a reading session.

Is it a screen-time thing?

Quest is designed to be opened for a minute, not an hour: start a timer, tick a chapter, see the hero move, close it. The reading happens with the book.

Already in?

Head to quest.storygram.io and sign in. The “? Feedback” button in the app comes straight to us.